HEXA Stat Outcome Calculator
Markov Chains model with forward propagation solver.
Without Reroll: Compute terminal distributions after maxed level once.
Reroll: Use reroll guidance based on the lowest fragment cost strategy for the selected target main-stat level.
Reference: View the lattice illustration and source tables used by the calculator.
Current State
Without Reroll
Displayed fragment costs round up to the next 10. Expected final main level round down to the nearest integer.
Outcome Distribution
Inspect probability and expected fragment cost for each state.
Hover the chart to inspect a state.
Terminal Outcome Table
Exact probabilities and weighted fragment cost for each reachable final state.
| State | Cumulative |
|---|
Optimize a reroll strategy based on lowest fragement cost at given target main stat level first. Then suggests when to continue or reroll based on the optimized strategy.
Fresh-start Baseline
Reroll cost from 0 / 0 / 0 initial state, using the optimized strategy.
Fragment Cost Matrix
In the matrix below, each cell is the expected fragment cost if you continue from that cell's states and then keep following the optimized strategy.
Highlighted cells recommend Continue. Non-highlighted reachable cells recommend Reroll.
Use the target buttons in the table headers or the input box to jump between different target main stat levels. The strategy will be re-optimized given different target main stat levels.
Markov Chain Illustration
This section combines the sub-stat for illustration purposes only. The state becomes (main-stat / total sub-stat)
Lattice Node Table
Reachable node probabilities from the current state across the full lattice.
| Total Level | Lattice Nodes |
|---|
Terminal Lattice Diagram
Reference lattice for the no-reroll HEXA Stat Markov chain, showing how states branch toward terminal outcomes at total level 20.
Reference Table
Main-level hit rates and fragment costs used by this calculator. Sunny Sunday applies a 20% multiplicative bonus to the main-level chance for main level 5 through 9.
Reference: MapleStory Wiki, HEXA Matrix
| Main level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|